An archived interactive introduction to probability and statistics from Brown University. Visual chapters cover probability distributions, inference, regression and related mathematical ideas.
A free, open-source 2D animation application using vector and bitmap artwork. It supports tweening, layers, effects and skeletal animation to reduce repetitive frame-by-frame work.
A Reversi game set in the world of El Shaddai. Stones have health and can disappear after being flipped, with a solo story mode and online matches using character abilities.
A simulation about completing graduate school within 48 weeks. Players read papers, develop a thesis and manage relationships, competitions and stress while working toward graduation.
A desktop automation game about gathering resources through bureaucracy and refining them into components. Players build factories and production pipelines within a limited area.
A farming game set around the village of Lindenau. Players restore a farm, grow vegetables, care for animals, fish and explore caves, alone or with up to three friends.
An action platform shooter set among floating islands. Guns function as both weapons and movement tools as players cross gaps, fight mechanical enemies and traverse the sky.
A single-player 3D puzzle game about changing gravity in six directions to move crystal orbs to their goals. It includes selectable stages, minimum-move medals and advanced puzzle mechanisms.
A cooperative action game in which up to four players share control of one shopping cart. Players steer, jump and shoot through hazardous stages and boss battles, with a solo mode also available.
A quiet ambience game set inside a forest tent during rainfall. Players can make drinks, read, play chess and share the space with a ferret while the sky follows the real clock and moon.
A short point-and-click adventure built around a mysterious invitation. Players explore the route to a station, interact with their surroundings and uncover what awaits at night.
A medieval narrative adventure built around musical performances. Players meet townsfolk, assemble suitable sets for different audiences and perform on instrument-themed rhythm boards.
A magazine publishing essays about scientific, technological and social progress. It covers subjects including cities, health, energy, infrastructure and the history of useful ideas.
An editorially independent science publication covering mathematics, physics, biology and computer science. Its reporting explains research through articles, interviews, illustrations, videos and podcasts.
A science magazine connecting research with culture, philosophy and everyday life. It publishes reporting and essays across subjects including evolution, astronomy, psychology and the environment.
A magazine publishing essays and interviews on science, technology, economics, culture and human flourishing. It offers an online archive and quarterly print issues.
An online course about learning strategies, memory, procrastination and effective practice. Taught by Barbara Oakley and Terrence Sejnowski, with exercises and examples across different subjects.
An online introduction to fragment shaders by Patricio Gonzalez Vivo and Jen Lowe. Its lessons cover algorithmic drawing, color, patterns, randomness and noise with code examples.
An online linear algebra textbook with interactive figures. Chapters introduce vectors, dot and cross products, matrices, linear mappings, eigenvalues and related concepts.
A publication explaining cultural questions through visual essays. Its stories use data, graphics and interactive storytelling to explore subjects such as music, language and everyday experience.
An online journal exploring art, literature and ideas through public-domain material. Essays and curated collections introduce historical books, images, films and other cultural works.
A publication offering practical and emotional guidance for creative work. Interviews, essays and guides cover topics such as process, money, collaboration and sustaining an artistic practice.
Interactive explanations of algorithms and mathematics by Amit Patel. Topics include pathfinding, hexagonal grids, procedural maps, visibility and other problems encountered in game development.
A magazine examining low-tech approaches to energy, transport and everyday equipment. Its solar-powered website publishes research, historical examples and practical construction guides.
A collection of infographics and interactive visual stories turning data into explanations. Topics range from science and technology to culture, food, economics and the environment.
A hub for interactive explanations and learning through play. It gathers projects by artists, programmers and educators and offers resources for making explorable explanations.
A publication by Jon Keegan exploring visually interesting public datasets. Stories examine material such as maps, building footprints, archival photographs and vessel records.
A free, open-source modular synthesizer based on VCV Rack, available as audio plugins and a standalone application. Its included modules work as a self-contained environment.
A visual programming environment for interactive applications and installations. It supports real-time prototyping, media processing and distributed projects built on the .NET ecosystem.
A visual programming tool for interactive graphics. Users connect operators for shapes, materials, logic and effects to build real-time projects in a browser or standalone editor.
A virtual modular synthesizer for macOS, Windows and Linux. Users connect software modules with patch cables to build instruments, effects and experimental audio systems.
A visual development platform for real-time interactive media. Artists and developers use node-based workflows to connect graphics, video, sound, devices and control systems.
A free, open-source live-coding environment for algorithmic music. Its pattern language supports flexible rhythmic and melodic sequences and connects with sound engines such as SuperCollider.
An open-source platform for sound synthesis and algorithmic composition. It combines an audio server, a programming language and an editor for creating instruments, performances and sound experiments.
A browser-based tool for creating interactive 3D scenes and animations. Teams can collaborate on models, materials, events and interactions and publish their work to websites and apps.
A free, open-source environment for composing and performing music with code. It combines synthesizers, samples, effects and live loops for music-making and programming education.
A browser-based editor for pixel art and animated sprites. It provides drawing tools, live animation previews and exports for GIFs, sprite sheets and other game-art workflows.
A free, open-source application for hand-drawn 2D animation. It supports raster and vector artwork and provides drawing, painting and timeline tools across desktop platforms.
Open-source software for producing 2D animation, based on Toonz. It provides drawing, scanning, coloring and compositing workflows and can be used for commercial and non-commercial projects.
An open-source tool for creating procedural materials with node graphs. It combines texture generation, a shared asset library and painting tools, with exports for game engines and 3D workflows.
An open-source voxel editor for building 3D models on a grid. It supports layers, large scenes and export formats for voxel art and game-development workflows.
An open-source vector animation and motion-design application. It provides tweening, a customizable workspace and exports including Lottie, animated SVG, GIF and WebP.
A motion-graphics application for vector and raster animation. It offers multiple scenes, timelines, parameter expressions and exports for animated web graphics and video.
An open-source 3D modeling application for creating low-poly assets from sketches. It includes tools for building meshes and exporting models for games and other 3D workflows.
A 2D animation and motion-design application for macOS and Windows. It combines procedural workflows, data-driven animation, typography, rigging and real-time rendering.
A low-poly 3D editor with modeling, texture painting and animation tools. It supports mesh and cuboid models, keyframe animation, plugins and workflows for game assets.
An open-source modular music environment for macOS, Windows and Linux. Its synthesizers, sequencers and effects can be connected in a custom layout for composition and live exploration.
A standalone application for physically based texture painting on 3D models. It supports node-based materials and brushes for creating surface textures.
A cooperative card game for one to four players about finding a route through the Northwest Passage. Players infer one another's cards and use items to connect a sequence while meeting changing conditions.
A board game for two to five players about buying souvenirs before a trip ends. Players navigate Venice, collect sets and balance their remaining time against the risk of items selling out.
A party game for two to six players about interpreting visual patterns. Players choose which card best continues a sequence, then compare the connections they noticed.
A card game for three to five players using numbers that loop from one to forty. Players try to empty their hands while deciding when to win tricks and collect cards that may form stronger sequences.
A party game for three to eight players combining word guessing with hidden roles. An insider knows the answer and must guide the group without being identified by the warlock.
A tabletop game for one to seven players about keeping track of a growing sequence of zeros and ones. Players arrange the eight cards in their hands to encode information rather than relying only on memory.
A center for art and media in Karlsruhe, Germany. It presents exhibitions, performances and educational programmes alongside collections and research into media art and digital culture.
A museum of modern and contemporary art in Wassenaar, the Netherlands. Its exhibitions and collection are presented alongside purpose-built architecture, gardens and the surrounding estate.
A contemporary art museum in Tilburg, housed in a former wool-spinning mill. It presents its collection and temporary exhibitions in the building's industrial spaces.
A museum of art, architecture and technology on the waterfront in Belém, Lisbon. Its programme combines contemporary exhibitions with the site's industrial heritage and riverside architecture.
A museum for architecture, design and digital culture in Rotterdam. It presents exhibitions, public programmes and research alongside a collection documenting Dutch architecture and design.
A museum in Basel dedicated to electronic art and digital culture. Its programme combines exhibitions, performances, workshops and a collection of media artworks.
A museum and public forum in Berlin exploring possible futures. Exhibitions, discussions and hands-on activities consider how technology, nature and society might develop.
A museum in Utrecht with collections spanning fine art, fashion, design and the city's history. It presents exhibitions and public activities alongside work associated with Dick Bruna.
A museum in Linz, Austria exploring the relationships between art, technology and society. It offers interactive exhibitions, workshops and large-scale visual experiences in Deep Space 8K.
An author writing about time, productivity, limits and living with uncertainty. His books include Four Thousand Weeks and Meditations for Mortals, alongside the newsletter The Imperfectionist.
A writer and artist exploring creativity, attention and everyday creative practice. His site brings together books, illustrated work, essays and a newsletter.
A neuroscientist and writer researching curiosity and learning. She founded Ness Labs and wrote Tiny Experiments, connecting scientific ideas with practical experimentation in everyday life.
An independent researcher exploring tools for thought and interfaces that help people learn. His projects investigate how digital books and other environments can support understanding and memory.
A developer publishing CSS experiments, technical articles and recorded coding demonstrations. Her work explores visual effects, geometry and creative uses of web technologies.
A lettering artist and type designer working across calligraphy, illustration, logos and original artworks. His portfolio includes commercial lettering, typefaces and hand-drawn pieces.
A designer, artist and writer whose work combines lettering, illustration, ornamental patterns and graphic art. Her site presents commissioned work, publications and original pieces.
A science communicator creating explanatory videos, books and stage shows. His work uses demonstrations and experiments to explore physical phenomena for children and adults.
A mathematics communicator, author and comedian performing as the Stand-up Mathematician. He makes videos, live shows and books that explore mathematics through experiments and unusual problems.
An artist exploring connections between organic life and artificial image-making. Her portfolio includes Neural Zoo, Artificial Natural History and projects combining biological forms with computational processes.
An artist creating participatory installations using light, sound, sensors and other technologies. His studio documents individual projects, exhibitions and public artworks.
An artist and computer scientist working with computation and emerging technologies. His installations, research and moving-image works examine perception, living systems and human relationships with machines.
A self-directed educational retreat and community for programmers. Participants work on their own projects, learn together and take part in batches in New York or online.
An experimental school in New York City and online connecting art, code, hardware and critical theory. Its classes and projects explore creative and social approaches to computation.
A nonprofit supporting creative coding and software literacy in the visual arts. Its work includes open-source tools, educational programmes, fellowships and community initiatives.
A foundation encouraging long-term thinking through projects, public talks and cultural initiatives. Its work explores civilization, preservation and responsibility across generations.
A nonprofit community helping teenagers make technology projects. It supports student-led clubs, hackathons, learning resources and programmes for building software and hardware.
A movement campaigning for a fairer and more transparent fashion industry. It publishes research and educational resources and organizes campaigns about clothing production and its impacts.
A nonprofit supporting access to digital fabrication through the global Fab Lab network. It develops educational programmes, resources and partnerships for learning and making with technology.
An interdisciplinary network focused on maintenance, repair and care. It brings together researchers and practitioners to study and support the work that sustains infrastructure and everyday life.
A global community developing open-source tools and knowledge for recycling plastic. It shares machine designs, workspace guidance and examples of turning plastic waste into products.
A community of designers and developers improving user experience in open-source software. It connects projects with designers through a job board, events and openly shared resources.
A Frankenstein-inspired narrative game following three characters with alternating perspectives. Players build relationships, manage suspicion and explore different forms of love in the town of Blackmoore.
A museum in Utrecht devoted to self-playing musical instruments. Its collection ranges from music boxes and musical clocks to large street and dance organs, with demonstrations and tours.
A museum in 's-Hertogenbosch exploring design and its cultural impact. Exhibitions examine objects, visual culture, technology and the ways design shapes everyday life.
A data visualization designer and artist working as Visual Cinnamon. Her portfolio combines custom charts, interactive visual stories and data art for publications and organizations.
A free programme of artist talks and music across V&A East Storehouse and V&A East Museum on November 14, 2026. It introduces new commissions exploring how clothes carry stories.
A conversation at V&A South Kensington on November 11, 2026 about Edmund de Waal's mug design for Maggie's. The artist and Dame Laura Lee discuss the project and the role of shared experiences around a kitchen table.
A free talk by Glenn Cumiskey at V&A East Storehouse on November 10, 2026. It explores how the museum preserves digital collections and the differences between storage, preservation and access.
A comic-art convention in Harrogate where readers meet artists, writers and independent publishers. The November 14–15, 2026 convention closes a week of comic events across Yorkshire.
An international photography fair at the Grand Palais in Paris, bringing together galleries, photobook publishers, exhibitions and conversations. The 2026 edition runs November 12–15.
An animation festival in Manchester with film screenings, filmmaker conversations, workshops, family events and industry sessions. The 2026 edition runs November 8–12.
A design festival in Dubai Design District with installations, exhibitions, workshops and a marketplace spanning architecture, furniture, products and graphic design. The 2026 programme runs November 3–8.
A free display at V&A South Kensington remembering performance spaces from the 1980s to the 2010s. Photographs, posters and objects explore their cultural role and the pressures faced by music venues. Runs until October 30, 2027.
A free display at V&A South Kensington where visitors can handle and read shortlisted photobooks made outside traditional publishing. The selection is on view until January 11, 2027.
A free display at V&A South Kensington exploring Vera Molnar's experiments with computers and their influence on generative art. It includes works by Molnar and contemporary artists and runs until May 30, 2027.