A cooperative card game for one to four players about finding a route through the Northwest Passage. Players infer one another's cards and use items to connect a sequence while meeting changing conditions.
A board game for two to five players about buying souvenirs before a trip ends. Players navigate Venice, collect sets and balance their remaining time against the risk of items selling out.
A party game for two to six players about interpreting visual patterns. Players choose which card best continues a sequence, then compare the connections they noticed.
A card game for three to five players using numbers that loop from one to forty. Players try to empty their hands while deciding when to win tricks and collect cards that may form stronger sequences.
A party game for three to eight players combining word guessing with hidden roles. An insider knows the answer and must guide the group without being identified by the warlock.
A tabletop game for one to seven players about keeping track of a growing sequence of zeros and ones. Players arrange the eight cards in their hands to encode information rather than relying only on memory.